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- on exitFrame
- set the trails of sprite 19 to 1
- set x0 to the locH of sprite 15
- set y0 to the locV of sprite 15
- repeat with n = 0 to 120
- set the locH of sprite 19 to (2.39999999999999991 * n) + x0
- set the locV of sprite 19 to y0 - (50.0 * float(sin(float(n * 3.0 * PI / 180.0))))
- updateStage()
- end repeat
- set the trails of sprite 19 to 0
- end
-